CureNet

An innovative free platform redefining medical application UI/UX design for enhanced patient care and efficiency.

Project by:

  • Madan Timilsina

  • Ankit Rijal

  • Jessica Chhetri

  • Mariyam Tamang (senior UX researcher)

Empathy map: Henry

SAYS

THINKS

  • Very expensive to get medicine from store

  • Unable to have regular check-up due to financial condition

  • Have to work very hard to get small amount of money

  • Cannot give time for recurring check-up

  • Ready if able to get check-up in small amount of money

  • Will recommend to friends and family if the app is very helpful

  • There aren’t many people to get help from

  • Wants to get medicine in very less amount

  • Would like to get regular medical checkup if fees are very low

  • Would like to get help from other people

  • Wants to manage time for appointments

  • Wants to help his friends and family to

DOES

  • Works full time around 80 hours / week

  • Gets up at early morning and move for work from 7AM

  • Return back at around 5PM from work

  • Take care of family during holidays

  • Does labor, cleaning and washing in restaurant

FEELS

  • Sad when he can’t afford for health check-up even in need

  • Emotional when he thinks about his condition

  • Worried about future of his family

  • Worried if he goes for regular checkup then his financial conditional gets more worst

User persona

It is important to represent a set of people with a user-persona so that the product can be designed according to users' problems and goals. So, here I used hypothetical person named Henry Josh for understanding people problem and goals. This will be again stated after this step of creating persona

Problem

statement

I derived the main problem the user is facing through empathy map and user research done by my team. Then I draw a single problem statement that can address pain points of user persona

Hypothesis & Goal statement

Based on the problem statement, now I need to craft hypothesis and goal statement in such a way that provides solution for frustration of users (user persona)

User journey map

Before using the cureNet app, how a person should go through for getting medical check is represented by user journey map. It records actions that a user has to do, task lists, emotions, and improvement opportunity for cureNet app

SiteMap

After we have recorded what we need to solve, then we can start planning for designing application. The structure of application is represented by site map as shown in picture. It helps to provide a map or outline of all the pages and content on a cureNet application

Link for the sitemap:

Cure Net sitemap pdf

Big Picture storyboard

Now let's imagine how the user can react if there was some app which can be used during some mild sickness. This out picture of user moment is recorded by big picture storyboard. Please ignore I am bad at drawing people, so sorry for bad drawing.

Close Picture storyboard

Now this time we need to see how the user does might react inside the app. Before we show out of the application, now close picture storyboard records how the user might go through inside application

User flow

Diagram

Now it's time to visually represents the path a user takes to complete a specific task or achieve a goal within a cureNet app. User flow diagram is used to understand and design seamless, intuitive user experiences

Link for User flow diagram: Cure Net userflow diagram pdf

Crazy 8- Rapid Sketching

After brainstorming user problems, creating mind maps, developing sitemaps, and designing user flows, we move on to sketching the user interface of the application. To quickly generate ideas, I use the Crazy 8s method—a rapid sketching technique.

This approach involves setting an 8-minute timer and sketching as many ideas as possible within that timeframe. Each round focuses on exploring different concepts or iterations, encouraging creativity and out-of-the-box thinking. We repeated this process multiple times, ensuring a wide variety of ideas and potential solutions are captured.

Paper wireframe

After completing the Crazy 8s exercise, I transferred some of the ideas onto paper wireframes. This phase represents the initial steps of the design process, where the concepts start taking a more tangible form that could reflect the final product.

The Crazy 8s method provided a variety of ideas, and by combining and refining those concepts, I, along with my team worked further to design different screens for CureNet. These paper wireframes serve as a foundational blueprint, offering a simple and clear representation of the application’s structure and layout

Digital wireframe

After finalizing the paper wireframes, we transitioned to creating digital wireframes. This phase transforms the initial sketches into more polished, detailed designs using design tools. We used Figma and Adobe illustrator. Digital wireframes offer greater precision and scalability, making it easier to refine the structure and layout of CureNet

Low Fidelity prototype

With the digital wireframes in place, the next step is creating a low-fidelity prototype for CureNet. This involves linking the wireframes to simulate the user journey and interactions, providing a functional yet basic representation of the application.

Click here to view working of Lo-Fi protype of cureNet

High Fidelity prototype

With the low-fidelity prototype validated and refined, the next step is to create the high-fidelity prototype for CureNet. This phase transforms the basic wireframes into a visually polished and interactive design

Click here to view working of Hi-Fi protype of cureNet

Here are the some of the mockup screens of desktop version of cureNet website

Mobile version

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